It's been busy week on all fronts, but it's not in vain. Last week we reached one of the first milestones on TAGAP 2 highway; as the new technology and the obligatory assets are in good shape, I started crafting the very first TAGAP 2 level. Though we're now actually producing gameplay content, I wouldn't declare this as production phase, not yet. Since there are still many important assets and engine features to develop before we can truly get into production, this is more like a transitional phase. I'll declare us 'out of the woods' immediately TAGAP 2 runs on its own, without any help from the data files of the original TAGAP.
Actually this might be the most crucial phase of our development cycle. Until now we haven't had any proper environments in which to test our re-engineered gameplay, but now the actual balancing begins. Now we get see are these new features truly up to their purpose, or are we heading back to drawing board.
Exciting times, indeed.