Weekly Penguin
June 22nd, 2018

Investments – and E3

What am I working on now?

Loads of things! Though I won't go into details about 'what' until we announce things proper, I can provide a meaty update on 'how'. As I already explained previously, I recently was forced to upgrade my development environment from Visual Studio 2008 to 2017 – resulting in the x64 upgrade for TAGAP 3. It seems this was just the beginning for a flurry upgrades to the ways we do things here at Penguin DT dungeon.

Second one on the upgrades list was Sound Forge Pro. When I bought the original version 11, it was still Sony Sound Forge Pro. However, about a month after doing so, Sony sold off almost all of their software development, Sound Forge ending up at Magix Software. For the longest time it seemed Magix had abandoned Pro, only continuing the development of the Audio Studio (think: what Photoshop Elements is to Photoshop).

Lo and behold, recently Magix came up with a brand new Sound Forge Pro 12 that fixes all the negative issues I had with the Sony version. Upgrading it was a no-brainer and since the software is now back in active development, I can wholeheartedly recommend it to everyone again.

In addition to programming and audio, my graphics design workflow has been reinvented, too. I finally decided to take the plunge and purchased a drawing tablet, Wacom Intuos Paper to be precise. Yes, this means majority of our next project will be digitally painted / drawn.

What all this means is that the pre-production has finally started to move forward proper. We already have some hand-drawn enemies and right now I'm doing the finishing touches to the art assets of the player character.


E3 2018

E3, aka the Christmas of Geeks, happened earlier this month. And much like the holiday, this one, too, was filled with surprises that made us all giddy. Here are our top picks from the new games shown;

DOOM Eternal

Developed by id Software / Published by Bethesda

Oh Hell yes – the modern DOOM goes 'Hell on Earth'! Though all we saw was a cinematic teaser, it's all I really needed. Classic DOOM 2 monsters? Check! Heavy metal look of apocalyptic Earth? Check! And Mick Gordon? Check and check!

Devil May Cry 5

Developed and published by Capcom

Even though DMC5 doesn't pick up from DmC left off – it is instead a direct sequel to Devil May Cry 4 – it clearly has picked up some artistic influences from Ninja Theory's masterpiece. Not only is Dante back, but so is Nero. Can't wait to make the Devil cry once more.


Developed by id Software and Avalanche / Published by Bethesda

Though leaked prior to E3 via Wallmart, comeback of RAGE was a brilliant, positive surprise. The sequel seems to aim to be the Fury Road to the original game's Road Warrior and I'm all for it. Creators of DOOM and Just Cause teaming up should lead to one boombastic first person shooter.

Resident Evil 2

Developed and published by Capcom

Long rumoured and hinted at HD re-imagining of what has always been my favourite of the brilliant horror series. From the looks of things this is pretty much Resident Evil 2 as told via Resident Evil 7 engine and that's really everything I could've wished for!

Tetris Effect

Developed and published by Enhance

It's Tetris... by the way of Tetsuya 'Rez' Mizuguchi. In other words, the most ageless video game design of all time as presented by the master of audiovisual art experiences. And just in case things aren't trippin' enough, apparently this works in VR too.

Returning games

Call of Cthulhu

Developed by Cyanide / Published by Focus Interactive

One of my most anticipated horror games of all time is gearing up for its release later this year, so we got one more E3 trailer for it. I can't wait!

Death Stranding

Developed by Kojima Productions / Published Sony

A game that I can't wrap my mind around of – and that's a good thing. Frustratingly fascinating is the way I would describe it, and that makes it so intriguing.

Cyberpunk 2077

Developed and published by CD Projekt Red)

Here's hoping the game's title isn't an omen of the release date. Also, I'd love to see the actual game running prior to 2027. Other than that, this seems to capture the vibe of Night City perfectly.

What's next?

On official Penguin DT front, it's all about pre-production. It's like building a Lego set – even with instructions, you can't do anything if you don't have the Lego bricks to build things from. In our case, I'm now painting those Legos into existence.

On gaming front, I finally got to finish The Evil Within and Space Hulk: Deathwing, currently living my vampiric 1918s life in Dontnod's Vampyr. I have no idea what's next, since there are so many great games in my backlog. Horizon: Zero Dawn or Ruiner, perhaps?

Until next time,

Jouni Lahtinen, the head penguin